Rules & Scoring

CFL Showdown

In salary cap contests, participants will create a lineup by selecting players listed in the Player Pool. Each player listed has an assigned salary and a valid lineup must not exceed the salary cap of $50,000.

Contest results will be determined by the total points accumulated by each individual lineup entry (scoring rules summarized below).

Participation in each contest must be made only as specified in the Terms of Use. Failure to comply with these Terms of Use will result in disqualification and, if applicable, prize forfeiture.

Scoring

Offense

Passing TD

+4 Pts

25 Passing Yards

+1 Pt (+0.04 Pts/ Yards)

300+ Yard Passing Game

+3 Pts

Interception

-1 Pt

Rushing TD

+6 Pts

10 Rushing Yards

+1 Pt (+0.1 Pts/Yard)

100+ Yard Rushing Game

+3 Pts

Receiving TD

+6 Pts

10 Receiving Yards

+1 Pt (+0.1 Pts/Yard)

100+ Receiving Yard Game

+3 Pts

Reception

+1 Pt

Punt/Kickoff/FG Return for TD

+6 Pts

20 Punt/Kickoff/FG Return Yards

+1 Pt (+0.05 Pts/Yard)

Fumble Lost

-1 Pt

2 Pt Conversion (Pass, Run, or Catch)

+2 Pts

Team Defense (DST)

Sack

+1 Pt

Interception

+2 Pts

Fumble Recovery

+2 Pts

Rouge Scored

+1 Pt

Punt/Kickoff/FG Return for TD

+6 Pts

Interception Return TD

+6 Pts

Fumble Recovery TD

+6 Pts

Blocked Punt or FG Return TD

+6 Pts

Safety

+2 Pts

0 Points Allowed

+10 Pts

1 – 6 Points Allowed

+7 Pts

7 – 13 Points Allowed

+4 Pts

14 – 20 Points Allowed

+1 Pt

21 – 27 Points Allowed

+0 Pts

28 – 34 Points Allowed

-1 Pt

35+ Points Allowed

-4 Pts

Scoring Notes

  • Points Allowed (PA) only includes points surrendered while DST is on the field - doesn't include points given up by team's offense (e.g. points off offensive turnovers). 2 point conversion returns are not included. Offensive fumble recovery touchdowns are also not included.

Lineup Requirements

Lineups will consist of 5 players and must include players from both teams. The 5 Roster positions are:

5

UTIL

(QB,RB,WR,DST)

Player Pool

The Player Pool will consist of all CFL players expected to be on the active roster for any team scheduled to play in the contest Game Set. Occasionally a player may be missing from the Player Pool due to trades or other unforeseen circumstances.

In most circumstances, once the Player Pool is established for a Game Set, including positions and salaries, the Player Pool will not be adjusted. In the rare event that there is a mistake within the Player Pool that would significantly impact game quality, DraftKings reserves the right to correct the mistake after contests for that Game Set have become available. This may result in valid lineups becoming invalid. This would most likely occur shortly after the Player Pool becomes available, far in advance of the contest start time, and participants who have entered contests for the Game Set prior to the adjustment will be notified via email.

A "Game Set" is a set of games used for contests; each contest is tied to one Game Set. Contests tied to the same Game Set can be created at different times. Therefore, game policies are based on the timing of a Game Set being made available, not each individual contest.

Position Eligibility

Player positions are determined at the sole discretion of DraftKings.

Lineup Edits

Lineups may be edited at any time leading up to games. Each individual player will become "locked" at the scheduled start time of their team’s game. A locked player cannot be added or removed from a roster spot. Locked roster spots for all entries are displayed in contest GameCenters.

In the rare case that a game starts before the scheduled start time, all players within that game will become locked as soon as our feed reflects that the game has begun. Additionally, any swaps that were made after the real-life start time of the game will result in those lineups being disqualified and refunded.

Cancelled, Postponed, and Rescheduled Games

In the event that a game is canceled, postponed, or rescheduled to a time outside of the original Scoring Period, DraftKings will cancel and refund all contests.

The Scoring Period for CFL is defined as the timeframe between the scheduled start of the first game within the Game Set and 11:59pm ET on the first Wednesday after the last scheduled game within the Game Set.

DraftKings may choose to adjust the Scoring Period for a Game Set at their sole discretion to accommodate schedule changes at any time before 12:00am ET on the date the Game Set is scheduled to start and/or if the adjustment would move the Game Set start time by 15 minutes or less

Suspended or Shortened Games

DraftKings uses official CFL statistics and only includes statistics from games CFL deems to be official. If the CFL declares a game "suspended" then the statistics generated before the game is suspended will count in Game Sets containing said game. Any statistics generated on a later date when the game resumes will not be included.